Commanders gain these minor upgrades with each level

CommLevel = {0..7}

buildcostenergy=2500 + 2500*CommLevel*(CommLevel+1)/2;
buildcostmetal=2500 + 500*CommLevel*(CommLevel+1)/2;
buildtime=75000 + 25000*CommLevel;

maxdamage=5000 + 250*CommLevel;
brakerate=0.375 + 0.005*CommLevel;
acceleration=0.18 + 0.01*CommLevel;
maxvelocity=1.25 + 0.1*CommLevel;
maxslope=20 + 2*CommLevel;
turnrate=1148 + 50*CommLevel;
builddistance=120 + 5*CommLevel;
workertime=300 + 50*CommLevel;
energymake=25 + 25*CommLevel;
metalmake=1.5 + 1.5*CommLevel;
autoheal=5 + 1*CommLevel;
idletime=1800 - 100*CommLevel;
idleautoheal=5 + 1*CommLevel;
radardistance=700 + 150*CommLevel;
sightdistance=450 + 50*CommLevel;
sonardistance=300 + 40*CommLevel;
cloakcostmoving=1000 - 50*CommLevel;
mincloakdistance=50 - 2*CommLevel;
repairspeed = workertime * 2;
resurrectspeed = workertime * 3;

Laser Range = 300 + 30*CommLevel, but 450 max, 460 for lvl7
Laser Damage = 75 + 15*CommLevel
Destroyed Explosion Radius = 720 + 30*CommLevel


Commanders gain special abilities:

Combat Commander: +25% damage to mechs and T2.5 units
		  +35% damage to T3 mechs
		  +50% damage to T4
		  Radar Stealth

Battle Commander: Additional arm laser (both arms)
		  Can resurrect wrecks
		  Can selfrepair (diferent form autorepair)

Assault Commander: Personal Repulsor Shield
			Range: 70
			Power: 2500
			Recharge speed: 40
			Energy drain while recharging: 250
			Blocks only plasma cannon shells

Star Commander: Head Laser (3 lasers in total)
		Jumping ability (20 sec between jumps, range 400)
		0.35 sec laser reload time (instead of 0.4 sec)
		Shield range 80, power 3750, recharge speed 54, -275E/sec when recharging

Supreme Commander: ber Disintegrator
			fires a burst of 5 weaker disintegrator pulses in 30 angle
			25% more range and weapon velocity
			33% wider area of effect per disintegrator pulse
		   10% damage reduction
		   0.27 sec laser reload time
		   Jump range 450, 15 sec between jumps
		   Shield range 90, power 5625, recharge speed 73, -300E/sec when recharging,
			blocks plasma cannon shells, beam weapons, missiles (not bombs, torpedoes and lightning)
		   +250 bonus health (7000 in total)